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Package includesProfessionalLinuxUltimate

KillDisk Windows executables (32-bit & 64-bit)

KillDisk Linux executable (64-bit)

Windows-based Boot Disk (WinPE, 64-bit)

Linux-based Boot Disk (LiveCD/LiveUSB, 64-bit)

Console Boot Disk: boots both modern 64-bit UEFI (secure boot) & legacy 32-bit machines

Universal Bootable Disk Creator for all Boot Disks for CD/DVD/BD/USB/ISO media

Functionality

ProfessionalLinuxUltimate

Disk Erase (disk's surface complete sanitation) for HDD, SSD & USB

Support for 24 Sanitation Standards including US DoD 5220.22M and NIST 800-88

Erase Verification, Resume Interrupted Erase & Disk Hidden Zones Erase

High performance parallel erasing of multiple disks at the same time

Disk Wipe (unused clusters sanitation) on live volumes for most file systems

Supports PDF Certificates & XML reports, emailing results, reports customization

Encrypting PDF Certificates with passwords & signing with Digital Signatures

Prints customizable Sticky Labels for HDD/SSD in different formats

Displays and monitors health status for all disks based on a S.M.A.R.T. info

Disk sectors and volumes can be inspected on a low level in advanced Disk Viewer

Supports Command Line Mode operations, Batch Mode and Scripting

Support for low-level ATA Secure Erase for Solid State Drives (SSD)

Boot Disk Features

ProfessionalLinuxUltimate

Windows-based Boot Disk (64-bit) boots both UEFI Secure Boot systems & legacy BIOS PC

Linux-based Boot Disk (64-bit) boots both UEFI Secure Boot systems & legacy BIOS PC

Console Boot Disk boots both 64-bit UEFI Secure Boot systems & legacy 32-bit BIOS PCs

Universal Boot Disk Creator can prepare bootable CD/DVD/Blu-ray & bootable USB sticks

Boot Disk Creator can customize Boot Disk & setup KilDisk startup parameters

Duke Nukem
Developer(s)Apogee Software
Publisher(s)Apogee Software
Producer(s)Scott Miller
Designer(s)Todd Replogle
Scott Miller
Allen H. Blum III
Programmer(s)Todd Replogle
Artist(s)George Broussard
Jim Norwood
Allen H. Blum III
Composer(s)Scott Miller
SeriesDuke Nukem
Platform(s)
ReleaseMS-DOS
  • NA: July 1, 1991[1]
  • EU: 1992
Windows, OS X[2][3]
Linux[4]
  • WW: May 21, 2015
Genre(s)Platform
Mode(s)Single-player

Duke Nukem is a platform game developed and published by Apogee Software for MS-DOS in 1991. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem. It consists of three episodes of ten levels each.

The game was followed by the similarly-styled Duke Nukem II, in 1993. The series made the jump to 3D graphics with Duke Nukem 3D in 1996, which became the most popular of the three games.

Gameplay[edit]

Gameplay screenshot

The main objective of the game is to get to the exit of each level, while destroying enemies and collecting points. Many objects onscreen can be shot including boxes, obstacles and blocks. Besides points, some collectibles include health powerups, gun powerups, and some inventory items with special abilities. The final level of each episode has no exit, and is instead completed by finding and defeating Dr. Proton.

At the end of every level (with the exception of the last level in each episode), the player can receive up to seven 10,000 point bonuses, earned by making certain achievements in the level, such as destroying all cameras.

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Plot[edit]

The game is set in the year 1997. Dr. Proton is a madman, determined to take over the world with his army of Techbots. Duke Nukem, the eponymous hero, takes upon the task of stopping him. The first episode takes place in the devastated city of Los Angeles. In the second episode, Duke chases Dr. Proton to his secret moonbase. In the third episode, Dr. Proton escapes into the future, and Duke pursues him through time, to put an end to his mad schemes.

Development[edit]

According to programmer and co-creator Todd Replogle, John Carmack helped him program some low-level parts of the game code in assembly language.[5] The game world scrolls by shifting 8x8 'blocks' rather than individual pixels.

The graphics borrowed heavily from other games, such as Turrican[6] and the MS-DOS version of Mega Man.[7]

Legal concerns with the game name[edit]

After the game's release, Apogee Software became aware that the Captain Planet and the Planeteers animated series featured a character with the same name (Duke Nukem) and therefore to avoid a lawsuit, the software house renamed the 2.0 version of its game Duke Nukum.[8] It later turned out that Duke Nukem was not a registered name, so Apogee registered it and used the original Duke Nukem name in the sequels.[8]

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Reception[edit]

Scott Miller estimates that the game eventually sold between 60,000 and 70,000 copies.[9]

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References[edit]

  1. ^'3D Realms Site: History'. 3D Realms.
  2. ^'Release: Duke Nukem 1+2'. GOG.com. December 6, 2012. Retrieved May 6, 2019.
  3. ^'Duke Nukem 1 and 2 now available for Mac on GOG.com'. Engadget. December 6, 2012. Retrieved May 6, 2019.
  4. ^'Changelog post #1'. GOG.com. Retrieved May 6, 2019.
  5. ^'Todd Replogle interview (from 2001)'. www.strifestreams.com. Retrieved September 19, 2017.
  6. ^'Duke Nukem stole graphics from Turrican!'. nemmelheim.de. Archived from the original on June 15, 2008. Retrieved June 21, 2008.
  7. ^'S&F Prod. – Duke Nukum'. Archived from the original on June 10, 2008. Retrieved June 21, 2008.
  8. ^ ab'3D Realms Site: Duke Nukem I'. Archived from the original on November 10, 2014. Retrieved June 21, 2008.
  9. ^Edwards, Benj (August 21, 2009). '20 Years Of Evolution: Scott Miller And 3D Realms'. Gamasutra. UBM. Retrieved November 30, 2017.

External links[edit]

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  • Duke Nukem at MobyGames

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Nuke Portable software, free download

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